Ridge Racer 3D – A Review

December 19th, 2011 posted by admin

The game is a continuation so to say of Ridge Racer 7 and one can easily make out that it belongs to the series in the true and complete sense. The races however are fast, the experiences twitchy and the circuit has been very well designed, added with visuals too, all of which make the game an interesting one. The game has the arcade style handling, with a wide background akin to pop up stands, which has the player spending quite a lot of time careering around the track sideways or skidding corners. This gives the game an unrealistic touch.

The controls are however tight and the array of cars that can be customised by the player is large. There is the unfortunate missing equal or proportional number of circuits to drive around as the number of variable cars. Online multiplayer feature is also missing in this game.

For those who are playing a Ridge Racer game for the first time there is lack of any tutorial to guide the novice through the nuances of the game. There is also the difference where cars tend to remain glued to the road or track at speeds of 300 kmph or above. The car at this speed range is not affected by other cars knocking at its sides or even road bumps upon which the car plies across.

There is however the time when the player has to apply brakes to manoeuvre a corner and would note that other cars zoom past at this stage. It is therefore for the player to pick up the trick of drifting towards the corner and after taking the curve to accelerate onwards. The car would be noted as maintaining its position and the player needs only to make sure that the direction it points is the correct one. There is also the option in the game where the drifting process is attached with one hot key and this makes the process quite easy.

All in all, it is a racing game with minor difference in play.

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